Publish date: April 19, 2011
Let me be frank with you guys. Portal 2 is the first video game I’ve played from beginning to end. I’ve seen some gameplay before, and I knew I liked the post-apocalyptic storyline, so I figured I’d give it a go. I finished it maybe a couple of months ago, and I’m already itching to play it again.
Portal 2, for those who aren’t already familiar with the series, is a puzzle game. You’re a test subject in a scientific lab setting who has to perform tests using portal guns that allow you enter one portal and come out of another on the other side of the room. You’ve got a friendly robot, Wheatley, who’s trying to help you escape, and returning enemies from the first Portal, who will make you chuckle uneasily.
It’s a great game for beginner gamers like myself, who are still getting used to the controls, because there are no do-or-die moments. You have time to contemplate puzzles and get used to “thinking in portals”. Sometimes the puzzles can be frustrating, but once you get used to what you can do with a couple of portal guns, it gets fairly straightforward.
The storyline and characters are what makes this one of my favourite pieces of media. The test centre has been out of use for, who knows how long, and you’ve been under for quite some time, making everything just a little bit eerie. The characterization and dialogue we get from both Wheatley and GLaDOS is unsettling, satirical, and pretty hilarious; I found myself laughing out loud through most of the cut scenes.
The fun addition to the game in Portal 2 is that it includes a co-op campaign – although I haven’t played through that one yet.
If you’re a fan of sci-fi, satire, puzzles, and portals, I highly suggest you play Portal 2. I loved every minute of it.